﻿using UnityEngine;
using System.Collections;
using Slate;
using XSlate.Runtime;
#if UNITY_EDITOR
using Sirenix.OdinInspector;
#endif
namespace XSlate.Runtime{
    [HideLabel]
    [HideReferenceObjectPicker]
    public class LogActionData :XActionData
    {
        [LabelText("将要打印的信息")]
        [BoxGroup("用户自定义数据")]
        public string LogInfo;
    }
}
